Of course, the puzzles are slightly derived - humans have been making puzzles for millennia, it's a well-trod meadow. Quest mode then, is an odd mix of intelligently designed and paced puzzles and semi-entertaining nonsense, such as a chicken who wpn't eat a donut unless you bring her false teeth and a letter Q. The train is powered by an electrified cortex in trainers, so you must fuel it with answers: do well and you'll have to play fewer games to get to your destination. There's also a Quest mode, in which you ferry stuff, in your Amazing Train, between some farm animals, who are as obnoxious as they are hideous. Some of the games are slightly disappointing, but the majority are pleasingly challenging games that creep skilfully from easy to rock hard. I suppose 1 should have planned ahead by writing it down. This is Prof.įizzwizzle's most varied and entertaining outing yet with 15 games, falling into five broad categories, including Spatial, Number, Planning and Memory. Now I've got that off my chest, and made this review of a child's game slightly inappropriate, I can admit how much I enjoyed Amazing Brain Train. Cuteness suffers when it's given too much detail, just as a cheerful drawing of a cock becomes slightly disturbing the second you start drawing veins (or any more than six pubes) on it There. The game isn't ugly by any means, but you'll never confuse this with the grade-A visuals found in Gameloft or Digital Chocolate productions.I'll Admit, I'm not the biggest fan of Professor Fizzwizzle's adventures: it's not that there's anything wrong with the games (except for Fizzball), it's just that the art design seems unnecessarily fussy. The levels sport a small amount of detail. The itty-bitty Fizzwizzle sprite shows zero expression. My only complaint is that the game looks like minimal effort was put into the Professor's appearance. That's nowhere near the 230 stages found in the PC download, but for a portable edition at a fraction of the price, you're getting some good puzzle thrills. With 60 puzzles, you should get a few hours of play out of Professor Fizzwizzle, making it a solid value. Just use the look feature to check out the entire board and try to work your way backwards from the exit. The solution always feels just within your grasp, you just may have to replay a stage several times (pressing zero restarts the puzzle) several times to discover the solution. The difficulty is significantly boosted, but not to the point of hopeless frustration. These stages pose little challenge, but once you graduate to the second batch of 20 stages, look out. The first 20 stages are designed to get you familiar with the game mechanics, such as how to run on barrels and use items. I had a pretty good time with Fizzwizzle, actually. The ultimate goal is to somehow get from Fizzwizzle's starting gate to an escape pod of sorts, but this only sends the professor off to another stage for more action-puzzle antics. There are sci-fi toys to help your endeavors, such as freeze rays that make crates slide across sand and electromagnetic pulse guns that temporarily undo the hold of any nearby magnets. As the professor, you must negotiate a series of ledges by manipulating boxes and barrels. Fizzwizzle fans will find fewer stages in the mobile edition, but the core game play is intact.
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